﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TestGame.GameLib {
    class GameRules {
        /// <summary>
        /// The amount of same-type Blobs that must be connected before they
        /// are flagged for removal.
        /// </summary>
        public static int ConnectedThreshHold = 4;

        /// <summary>
        /// The constructed height of the Grid. Only changes the construction
        /// of the PlayingArea. It does not change it dynamically.
        /// </summary>
        public static int GridHeight = 20;

        /// <summary>
        /// The constructed width of the Grid. Only changes the construction
        /// of the PlayingArea. It does not change it dynamically.
        /// </summary>
        public static int GridWidth = 10;

        /// <summary>
        /// Determines if the two players in multiplayer should use a same
        /// RNG seed or different.
        /// </summary>
        public static bool MultiplayerUseSameSeed = true;
    }
}
